This is the complete list of members for Simulation, including all inherited members.
| _actuatorModels | Simulation | private |
| _connected | Simulation | private |
| _controllerRobotID | Simulation | private |
| _currentSimTime | Simulation | private |
| _desiredSimSpeed | Simulation | private |
| _highLevelIterations | Simulation | private |
| _imuSimulator | Simulation | private |
| _lcm | Simulation | private |
| _model | Simulation | private |
| _quadruped | Simulation | private |
| _robot | Simulation | private |
| _robotControllerState | Simulation | private |
| _robotDataModel | Simulation | private |
| _robotDataSimulator | Simulation | private |
| _robotMutex | Simulation | private |
| _robotParams | Simulation | private |
| _running | Simulation | private |
| _sharedMemory | Simulation | private |
| _simLCM | Simulation | private |
| _simParams | Simulation | private |
| _simRobotID | Simulation | private |
| _simulator | Simulation | private |
| _spiCommand | Simulation | private |
| _spiData | Simulation | private |
| _spineBoards | Simulation | private |
| _tau | Simulation | private |
| _tiBoards | Simulation | private |
| _timeOfNextHighLevelControl | Simulation | private |
| _timeOfNextLowLevelControl | Simulation | private |
| _userParams | Simulation | private |
| _wantStop | Simulation | private |
| _window | Simulation | private |
| addCollisionBox(double mu, double resti, double depth, double width, double height, const Vec3< double > &pos, const Mat3< double > &ori, bool addToWindow=true, bool transparent=true) | Simulation | |
| addCollisionMesh(double mu, double resti, double grid_size, const Vec3< double > &left_corner_loc, const DMat< double > &height_map, bool addToWindow=true, bool transparent=true) | Simulation | |
| addCollisionPlane(double mu, double resti, double height, double sizeX=20, double sizeY=20, double checkerX=40, double checkerY=40, bool addToWindow=true) | Simulation | |
| buildLcmMessage() | Simulation | |
| firstRun() | Simulation | |
| getRobotParams() | Simulation | inline |
| getRobotState() | Simulation | inline |
| getSimParams() | Simulation | inline |
| getUserParams() | Simulation | inline |
| highLevelControl() | Simulation | |
| isRobotConnected() | Simulation | inline |
| loadTerrainFile(const std::string &terrainFileName, bool addGraphics=true) | Simulation | |
| lowLevelControl() | Simulation | |
| resetSimTime() | Simulation | inline |
| runAtSpeed(bool graphics=true) | Simulation | |
| sendControlParameter(const std::string &name, ControlParameterValue value, ControlParameterValueKind kind, bool isUser) | Simulation | |
| setRobotState(FBModelState< double > &state) | Simulation | inline |
| Simulation(RobotType robot, Graphics3D *window, SimulatorControlParameters ¶ms, ControlParameters &userParams) | Simulation | explicit |
| step(double dt, double dtLowLevelControl, double dtHighLevelControl) | Simulation | |
| stop() | Simulation | inline |
| updateGraphics() | Simulation | |
| ~Simulation() | Simulation | inline |