Cheetah Software  1.0
Graphics3D Member List

This is the complete list of members for Graphics3D, including all inherited members.

_Additional_Drawing(int pass)Graphics3Dprivate
_animatingGraphics3Dprivate
_arrowsPressedGraphics3Dprivate
_bGraphics3Dprivate
_BoxObstacleDrawing()Graphics3Dprivate
_buffIDGraphics3Dprivate
_cameraMatrixGraphics3Dprivate
_cameraTargetGraphics3Dprivate
_colAttrColorArrayGraphics3Dprivate
_colAttrSolidColorGraphics3Dprivate
_color1Graphics3Dprotected
_color2Graphics3Dprotected
_color3Graphics3Dprotected
_colorArrayProgramGraphics3Dprivate
_colUniformSolidColorGraphics3Dprivate
_drawArrow(ArrowVisualization &arrow)Graphics3Dprivate
_drawArrow(const Vec3< float > &base, const Vec3< float > &direction, float lineWidth, float headWidth, float headLength)Graphics3Dprivate
_drawBlock(BlockVisualization &box)Graphics3Dprivate
_DrawBox(double depth, double width, double height)Graphics3Dprivate
_drawCone(ConeVisualization &cone)Graphics3Dprivate
_DrawContactForce()Graphics3Dprivate
_DrawContactPoint()Graphics3Dprivate
_drawListGraphics3D
_drawSphere(SphereVisualization &sphere)Graphics3Dprivate
_driverCommandGraphics3Dprivate
_fpsGraphics3D
_frameGraphics3Dprivate
_frameTimeGraphics3Dprivate
_freeCamFilterGraphics3Dprivate
_freeCamMoveGraphics3Dprivate
_freeCamPosGraphics3Dprivate
_gGraphics3Dprivate
_gameControllerGraphics3Dprivate
_gfxMutexGraphics3Dprivate
_matrixUniformColorArrayGraphics3Dprivate
_matrixUniformSolidColorGraphics3Dprivate
_MeshObstacleDrawing()Graphics3Dprivate
_normAttrColorArrayGraphics3Dprivate
_normAttrSolidColorGraphics3Dprivate
_orbitingGraphics3Dprivate
_orbiting_x_startGraphics3Dprivate
_orbiting_y_startGraphics3Dprivate
_pauseGraphics3Dprivate
_pixel_to_radGraphics3Dprivate
_posAttrColorArrayGraphics3Dprivate
_posAttrSolidColorGraphics3Dprivate
_rGraphics3Dprivate
_rotateZtoDirection(const Vec3< float > &direction)Graphics3Dprivate
_rotOrigGraphics3Dprivate
_rxGraphics3Dprivate
_rx_baseGraphics3Dprivate
_ryGraphics3Dprivate
_ry_baseGraphics3Dprivate
_setColor(const Vec4< float > &color)Graphics3Dinlineprivate
_SetRGBHeight(const double &h, const double &step, const int &idx, float &r, float &g, float &b)Graphics3Dprivate
_solidColorProgramGraphics3Dprivate
_targetSpeedGraphics3Dprivate
_translate(const Vec3< float > &position)Graphics3Dinlineprivate
_turboGraphics3Dprivate
_v0Graphics3Dprivate
_zoomGraphics3Dprivate
configOpenGLPass(int pass)Graphics3Dprivate
getDriverCommand()Graphics3Dinline
getHeightColor(const double &height, float &r, float &g, float &b)Graphics3Dprivate
Graphics3D(QWidget *parent=0)Graphics3Dexplicit
infoStringGraphics3D
initializeGL() overrideGraphics3Dprotected
IsPaused()Graphics3Dinline
keyPressEvent(QKeyEvent *event) overrideGraphics3Dprotected
keyReleaseEvent(QKeyEvent *e) overrideGraphics3Dprotected
last_frame_msGraphics3Dprivate
lockGfxMutex()Graphics3Dinline
mouseMoveEvent(QMouseEvent *event) overrideGraphics3Dprotected
mousePressEvent(QMouseEvent *event) overrideGraphics3Dprotected
mouseReleaseEvent(QMouseEvent *event) overrideGraphics3Dprotected
paintGL() overrideGraphics3Dprotected
renderDrawlist()Graphics3Dprivate
resetGameController()Graphics3Dinline
setAnimating(bool animating)Graphics3D
setupCheetah3(Vec4< float > color, bool useOld)Graphics3D
setupMiniCheetah(Vec4< float > color, bool useOld)Graphics3D
unlockGfxMutex()Graphics3Dinline
updateCameraMatrix()Graphics3Dprivate
wantTurbo()Graphics3Dinline
wheelEvent(QWheelEvent *e) overrideGraphics3Dprotected
~Graphics3D()Graphics3Dvirtual