_Additional_Drawing(int pass) | Graphics3D | private |
_animating | Graphics3D | private |
_arrowsPressed | Graphics3D | private |
_b | Graphics3D | private |
_BoxObstacleDrawing() | Graphics3D | private |
_buffID | Graphics3D | private |
_cameraMatrix | Graphics3D | private |
_cameraTarget | Graphics3D | private |
_colAttrColorArray | Graphics3D | private |
_colAttrSolidColor | Graphics3D | private |
_color1 | Graphics3D | protected |
_color2 | Graphics3D | protected |
_color3 | Graphics3D | protected |
_colorArrayProgram | Graphics3D | private |
_colUniformSolidColor | Graphics3D | private |
_drawArrow(ArrowVisualization &arrow) | Graphics3D | private |
_drawArrow(const Vec3< float > &base, const Vec3< float > &direction, float lineWidth, float headWidth, float headLength) | Graphics3D | private |
_drawBlock(BlockVisualization &box) | Graphics3D | private |
_DrawBox(double depth, double width, double height) | Graphics3D | private |
_drawCone(ConeVisualization &cone) | Graphics3D | private |
_DrawContactForce() | Graphics3D | private |
_DrawContactPoint() | Graphics3D | private |
_drawList | Graphics3D | |
_drawSphere(SphereVisualization &sphere) | Graphics3D | private |
_driverCommand | Graphics3D | private |
_fps | Graphics3D | |
_frame | Graphics3D | private |
_frameTime | Graphics3D | private |
_freeCamFilter | Graphics3D | private |
_freeCamMove | Graphics3D | private |
_freeCamPos | Graphics3D | private |
_g | Graphics3D | private |
_gameController | Graphics3D | private |
_gfxMutex | Graphics3D | private |
_matrixUniformColorArray | Graphics3D | private |
_matrixUniformSolidColor | Graphics3D | private |
_MeshObstacleDrawing() | Graphics3D | private |
_normAttrColorArray | Graphics3D | private |
_normAttrSolidColor | Graphics3D | private |
_orbiting | Graphics3D | private |
_orbiting_x_start | Graphics3D | private |
_orbiting_y_start | Graphics3D | private |
_pause | Graphics3D | private |
_pixel_to_rad | Graphics3D | private |
_posAttrColorArray | Graphics3D | private |
_posAttrSolidColor | Graphics3D | private |
_r | Graphics3D | private |
_rotateZtoDirection(const Vec3< float > &direction) | Graphics3D | private |
_rotOrig | Graphics3D | private |
_rx | Graphics3D | private |
_rx_base | Graphics3D | private |
_ry | Graphics3D | private |
_ry_base | Graphics3D | private |
_setColor(const Vec4< float > &color) | Graphics3D | inlineprivate |
_SetRGBHeight(const double &h, const double &step, const int &idx, float &r, float &g, float &b) | Graphics3D | private |
_solidColorProgram | Graphics3D | private |
_targetSpeed | Graphics3D | private |
_translate(const Vec3< float > &position) | Graphics3D | inlineprivate |
_turbo | Graphics3D | private |
_v0 | Graphics3D | private |
_zoom | Graphics3D | private |
configOpenGLPass(int pass) | Graphics3D | private |
getDriverCommand() | Graphics3D | inline |
getHeightColor(const double &height, float &r, float &g, float &b) | Graphics3D | private |
Graphics3D(QWidget *parent=0) | Graphics3D | explicit |
infoString | Graphics3D | |
initializeGL() override | Graphics3D | protected |
IsPaused() | Graphics3D | inline |
keyPressEvent(QKeyEvent *event) override | Graphics3D | protected |
keyReleaseEvent(QKeyEvent *e) override | Graphics3D | protected |
last_frame_ms | Graphics3D | private |
lockGfxMutex() | Graphics3D | inline |
mouseMoveEvent(QMouseEvent *event) override | Graphics3D | protected |
mousePressEvent(QMouseEvent *event) override | Graphics3D | protected |
mouseReleaseEvent(QMouseEvent *event) override | Graphics3D | protected |
paintGL() override | Graphics3D | protected |
renderDrawlist() | Graphics3D | private |
resetGameController() | Graphics3D | inline |
setAnimating(bool animating) | Graphics3D | |
setupCheetah3(Vec4< float > color, bool useOld) | Graphics3D | |
setupMiniCheetah(Vec4< float > color, bool useOld) | Graphics3D | |
unlockGfxMutex() | Graphics3D | inline |
updateCameraMatrix() | Graphics3D | private |
wantTurbo() | Graphics3D | inline |
wheelEvent(QWheelEvent *e) override | Graphics3D | protected |
~Graphics3D() | Graphics3D | virtual |